Showing posts with label P3X2. Show all posts
Showing posts with label P3X2. Show all posts

Thursday, March 27, 2014

P3X2 Program Description

Food Bank + Refuge

1.     Dining area / 30% /  30,000 sf / 9144 sm
2.     Learning Kitchen / 10% /  10,000 sf / 3048 sm
3.     Food Bank / 7.5% / 7,500 sf / 2286 sm
4.     Chapels / 2.5% / 2,500 sf / 762 sm
5.     Temporary Refuge / 10%/ 10,000 sf / 3048 sm
6.     Staff Housing / 7.5% / 7,500 sf / 2286 sm
7.     Residencies / 32.5% / 32500 sf / 9906 sm
The intent of this program is accessible refuge. It offers cheap eats and cheap beds. This program provides for a large gathering space of younger crowds as well as pensioners, low-income families and even the destitute. The food bank provides opportunities for this group to earn money from working in the kitchen or learn a thing or two about cooking and catering in large quantities. The large dining area and food bank become an extension of the park, delivering this public space to the street. The kitchen is located at the floor level to maximize it’s accessibility from the street – as an outlet for excess food supplies, ease of access is a must in order to ensure participation from local vendors. 

Morphologically speaking, this project proposes a displacement of the ground-plane to investigate the phenomenological values of above-grade versus below-grade spaces. The program splinters, creating various conditions of oblique and asymmetrical space.  



Monday, March 24, 2014

P3X2 Focus for P3 Programming and Schematic

The main program for the building will be a mix of civic/commercial and residential.  Inserting this mix of civic/commercial and residential would draw more families into the area that would in turn use the park and make the area more lively.  Additionally, revitalizing the street the building would site on.  To be more specific, the civic/commercial will be a rec center (civic program) on the lowest level and a private gym (commercial program) on the level above.  By incorporating a rec center geared toured families and children, it allows for the current program of the existing building to remain and be built upon as well as expanded.  The private gym above the rec center would be for adults and young adults and require a membership.  Inserting a gym at this location would allow for a more centrally located gym facility within the city center.  The remaining 50,000 sf would be comprised of a mix of different sized residential units.  Playing on the fact that the lower level is for families and children, the housing will be comprised of units that can house 3-4 people and 5-6 people.  There will also be some units available for 1-2 people.


This project will explore the idea of having a porous building that allows for the flow of movement from the street into the building and then out into the park. 

P3X2 Schematic Design

































The Giardini Salvi lies in the historical district of Vicenza and was designed by Valmarana in the 16th century as a place of leisure and cultural meetings. The park turned into a garden in the 19th century open to the public with a rose garden and a diverse collection of vegetation. Valmarana designed the park in the style of an Italian parterre with symmetry, axial geometry, and order over nature in mind. Until 1972 the Giardini Salvi served as the location for the Vicenza Fair. The park today serves as a scenic shortcut path from the north and south. I intend to make my project a place where students can live, work, and play. My program will comprise of three separate ateliers, biology, architecture, and fine art students in which temporary housing will be designed specifically for each specialty. The studios and classrooms will be designed so that the students can design and create things to be sold in the galleries and markets in my project. I intend to explore different ways that creates the increments of housing for each major, and how it can fit into the housing conditions of Vicenza and the characteristics of the major. The communal spaces for these housing units will then be shared between all students. The commercial program of my project will consist of a botanical garden that could then be combined with the studios and cafes playing with the idea of blurring boundaries between public and private.

Sunday, March 23, 2014

P3X2 Focus for P3 Programming and Schematic



Circulation Plan Diagram

Program Placement Diagram



P3 Schematic Design

Program: Music Performance Complex

Residential:                                                      50%                                50,000 sq. ft.

Civic:                                                                50%                                50,000 sq. ft.
   Concert hall/music performance                      25%                                 25,000 sq. ft.                    
   Practice/rehearsal space                                 15%                                 15,000 sq. ft.
   Commercial/lobby                                           7%                                    7,000 sq. ft.
   open                                                                3%                                    3,000 sq. ft.

The program for my building will be a music performance complex, and will contain indoor and outdoor performance spaces, rehearsal space, and housing units. The program is inspired by the theater, an important piece of Italian culture and architecture. Vicenza participates in various musical performances throughout the year, and the city has very few performance spaces. By placing a concert hall next to the park, the city will gain a new destination point on a neglected area of the city, creating a catalyst that will reinvigorate interest in the park and surrounding areas.

Facing the street, the facade of the music complex will consist of slightly extruded planes, breaking up the flat facade of the existing fabric in a subtle manner. Facing the park, the building will be more expressive, using extruded forms, open spaces, and cantilevers to create a more exciting facade that will attract occupants to the area. Using metal, stone, glass, and a steel structure, the building will become an icon in the city and will make the park a destination point.

P3X2 Focus for P3 Programming and Schematic


1. Residential                                   50%      50,000 sf     9,290 sm
    - Temp. housing for artists:          (25%)    (25,000 sf)    (2,323 sm)
    - Temp. housing for students:      (25%)    (25,000 sf)    (2,323 sm)

2. Artistic Zones                              30%      30,000 sf     2,787 sm
    - Accessible only to artists:          (10%)    (10,000 sf)    (929 sm)
    - Accessible to public:                  (20%)    (20,000 sf)    (1,858 sm)

3. Communal Areas                        20%      20,000 sf     1,858 sm
    - Lounge:                                     (10%)    (10,000 sf)    (929 sm)
    - Kitchen:                                     (10%)    (10,000 sf)    (929 sm)


My program takes from the idea of the graffiti wall on Contra Porta Nova. A communal art wall throughout the site shapes different artistic zones (sculpture, dance, paint, graffiti, poetry) and forms a habitat for artists to live and create. Through communal areas and direct interaction with the public, the artists interact on both a personal and artistic level, allowing creative barriers to be crossed and broken down. This will not be a permanent place of residence, but a continuous influx of people and artistry, both people and art always temporary. The people of the city will visit this art haven to view artists creating/performing, and participate their selves through the use of the communal art wall.  This will activate the park and adjacent Contra Porta Nova with a steady flow of people discussing and creating art, fulfilling Valmarana's vision for a place of intellectuals and academics. 

This project explores the importance of reinforcing the idea of a flow of people through this area, as opposed to the current circulation barrier. The value of a continuous influx of people is both for added interest in this area, as well as an ever-changing flow of creative and intellectual energy. 


Thursday, March 20, 2014

P3X2 Focus for P3 Programming and Schematic

1. Residential                             50%     50,000 sqft
2. Sports/exercise complex        40%     40,000 sqft
3. Bar/music venue                    10%     10,000 sqft

I have chosen to do a high density housing complex with a sports/exercise space and a bar/music venue. This project will reactivate the park and open up the north wall. The exercise complex will contain exercise equipment as well as basketball and racquetball courts. The bar and music venue will be a space where various local artists can perform on a small stage that is open to the park. The idea is to meaningfully activate the park in the evenings with elements that will attract young people.

This project will not be a wall. It will act more as a permeable series of volumes that are pushed and pulled to soften the edge. Taking cues from Scarpa's insertion in the Castelvecchio, I plan to use shifted geometries to create space in both plan and section. The park will extend through the building and to the street. Scalar shifts in section come with the program- large sports spaces versus smaller spaces for the bar and music operate on opposite ends of the spectrum.

P3 Schematic Design Milestone

Please be prepared to address the requirements of schematic design for studio Tuesday the 25th. You will present 6 slides in 12 seconds each, a modified version of a PechaKucha. Use images, collages, sketches, drawings, etc. Use small amounts of text as needed (Italian, if possible).

Schematic design phase is as much about exploration as it is about communication (to client, to competition jury, in this case to us and your peers) so test your ideas on us in as convincing a way as possible.

Address:
  • Overall project size and program components, address your choice and mix,
  • Project performance as an urban intervention that considers morphology, program and scale,
  • Project performance as an architectural construction that considers structure, material and detail,
  • Project performance as a speculative theoretical proposal that considers experience, history and urban planning.

None of these ideas can be rendered fully at this point. We know that. It is up to you to figure out how to evoke the idea for the moment required in order to convince us of it.

Go!

Wednesday, March 19, 2014

P3X2 Focus for P3 Programming and Schematic

List of Programs

Housing: Studio Apartments/ Family Unit Apartments- 30% Family Units- 20% Studio Apartments- 5500sm

Post Office/ Shops: An extension to the main Post Office/ Convenient Shops- 35%- 3850sm

Bakery: 15%---1650sm

Statement of Intent

The program intends to vitalize the life of the Giardino Parc by breaking the barriers of the park integrating the activity of the city through the idea of a destination. Contra Porta Nova is a street of high activity being an appropriate location for a main entrance to the Post office. I expect a high level of use of the this destination considering Vicenza citizens rely on not only mailing concerns, but accessing an ATM, notarization of legal documents, and even paying utility bills.

Tuesday, March 18, 2014

P3X2 Programmatic Distribution


P3X2 Focus for P3 Programming and Schematic

List of program elements / percent area / sf / sm
1. Studio Apartments ----------------50%-----50,000sf-----4645sm
2. Recreational Sports Facility------25%-----25,000sf-----2322.5sm
3. Cafe----------------------------------10%-----10,000sf-----929sm
4. Soccer Piazzas ---------------------15%-----15,000sf-----1393.5

A statement of program intent
The program intends to charge the street by becoming a neighborhood hub as well as become a public show for the people sitting in the park. It will add a new level of excitement for both the players and the spectators. The people that sit to watch a game can liven the space just as much as the players running after the ball. The small piazzas will become publicly and spontaneously filled by soccer players looking for an empty spot to play. The idea is not to design these spaces, but to leave them unplanned and flexible enough so that people can become the focal point of its activity. The sense of neighborhood will come together with the program of studio housing for the working people of Vicenza.

Monday, March 17, 2014

P3X2 Focus for P3 Programming and Schematic

As discussed in studio.
.
Program.
Consider the division of area in the project as a conceptual problem. Write out the elements you propose and make a first pass at guessing their allotment, first as a percentage and then as a square foot area (include a square meter conversion because we may have Italian jurors on the final). I want you do do what necessary to understand the area taken up by the uses, and the corresponding volume if taken generically. However, I do not want you begin the project as an exercise in rearranging these boxes. Have the information you gain from doing the "size exercise" in the back of your head as you manipulate form intuitively. Paraphrasing Zumthor, I may set up rules for a project, but what good are they if the design doesn't feel right?
.
Urban Proposal.
A complicated site does not required a complicated solution. Volumetric exploration at urban scale in plan and section (3D process) is necessary to test ideas. Explore scenarios in conversation with us and with each other.


Nolli and Piranesi. Consider that the Nolli plan is a map of open space with degrees of public-ness. It is only a plan however. What happens in section? We have the imaginations of Piranesi to fill in some blanks. Many are from his mind many are drawings and etchings of actual places (artistically interpreted). In the Nolli plan private spaces read as solid (residences, businesses), while a variety of public space types appear open (basilicas, churches, courtyards, cloisters...). In our site,
the adjacent loggias (Palladio and Longhena) are open volumes not solids.
.
The park.
 Research the park history. The adjacent area history. Consider the current state of the park. Use the information to inform your approach to the design.
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Post the following:
List of program elements / percent area / sf / sm
1.
2.
3...

A statement of program intent. 
Define these elements with short explanations. What to you expect them to do in relationship with the city? the park? each other? etc? These may address external forces as well as internal forces.

A statement of morphological/architectural exploration.
Your project is an investigation and test of civilized activity in the history of urbanity and building arts. Briefly describe the meta-context(s) within which you are framing this investigation. For example, "this project explores the value of reinforcing the edge of the medieval city where the old fortification wall is replaced by new construction, specifically, where the medieval wall abuts a large public space such as a park or garden. The value of limited access along an edge is blah, blah, blah."

Do the following and post as a second post (both with same label):
  • Create a dimensionally correct set of drawings of the site: plan, sections, elevations of adjacent facades.
  • Sketch and draw and model concepts. These drawings should read similar to Nolli (figure ground-ish).
  • Create a excel spreadsheet with a list of spaces and size distribution. Not overly details, but use formulas. I want to see this next meeting.